
Welcome To Shane Tait's Portfolio
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"Practice is all it takes to get it right!"
Common Knowledge

Bio
Passion For Creativity
Hi, I’m Shane. I’m a student currently taking Video Game Design in London, ON, Canada. Ever since the Retro days of the first Nintendo entertainment system, I have always wanted to create my own video games. Back then it was not as popular as it is now. When the opportunity came up for me to take the Video Game Design course I took it. Now from here on out my new journey begins.

Software Used
The software shown below is the most common used for Art and Animation.
Adobe Creative Cloud
Creative Cloud gives you the world’s best apps and services for video, design, photography, and the web. It’s easy to get started with built-in tutorials and templates. Whether you’re a beginner or a pro, you have everything you need to go from dreaming to doing, wherever you’re inspired.
Unity
Offering rich visual fidelity and artist-friendly tools, Unity delivers ultimate performance for your multi-threaded console and PC games.
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Unreal Engine
Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd. A world-class tool set and accessible workflows empower developers to quickly iterate on ideas and see immediate results without touching a line of code, while full source code access gives everyone in the Unreal Engine 4 community the freedom to modify and extend engine features.
Artwork
This section is a work in progress and currently does not show my work





